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Cream of the Crop 20 (Terry Blount) (1996).iso
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OS/2 Help File
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1996-04-06
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29KB
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884 lines
ΓòÉΓòÉΓòÉ 1. What is Psyberball? ΓòÉΓòÉΓòÉ
PSYBERBALL!
Internet: www.nmia.com/~graphiti/psyberball/
Psyberball is a pinball game for OS/2 Warp, developed by OS/2 fans for OS/2 fans.
It features many things that are new, or seldom encountered, in the standard OS/2 games:
* Fast-paced action - Psyberball can run at 66 frames per second on a 486 class machine.
* Stunning graphics and music - Some graphicians and a musician are developing state-of-the art
artworks. Yes, you'll get also stereo effects, to hear the ball bouncing from left to right,
and surround, too.
* Full screen DIVE support: play Psyberball full screen (or keep it in the Workplace Shell, if
you like it).
* A Psyberball Pinball Construction Kit is under development, to let you create new tables,
and pass them to your friends!
ΓòÉΓòÉΓòÉ 2. Some special notes about music and MUSE/2 ΓòÉΓòÉΓòÉ
The wonderful music you will hear in the game comes of course from our musician, but you can hear it
thanks to the MUSE/2 library created by Digital Immersions.
We have created some classes in C++ that can play music and sound effects, basing on the
most popular sound programming interfaces available today (thanks to SOM we can decide at compilation
time with little efforts to tell Psyberball to use whatever sound libraries we want);
for this game we've chosen MUSE/2 as our music playing library. because it is fast, efficient and is
improving every day.
MUSE/2 is a collection of DLLs that can export functions to others applications via SOM
(the System Object Model of OS/2 Warp). They are very powerful and let you play simultaneously
sound effects, tracks and whatever even with stereo, surround.
One great feature of having the music routines not linked in the game is that you can upgrade
the DLLs in the game's directory and enjoy the benefits of this.
You can find MUSE/2 DLLs in the MUSE/2 package, a MOD/S3M/669 etc player that can be found on
Hobbes (ftp hobbes.nmsu.edu).
The version of MUSE/2 shipped with this demo is 1.2m.
ΓòÉΓòÉΓòÉ 3. What is new in Demo 3? ΓòÉΓòÉΓòÉ
What's New
Well, a lot of things are new, even if not all of them are visible.
First of all, here it comes the first INF version of the readme!
We did this because the amount of informations was becoming too vast
for a simple README.1ST. You'll find a section where the official beta testers
wrote down their experience with Psyberball and their peripherals.
Check it now! If you find that your card is not mentioned,
or you want to add something to what has been reported, write to maxmars@pianeta.it
on the Internet (2:332/529.12 on FidoNet).
The most noticeable feature added in demo 3 is sound, for those of us
who have a sound card with MMPM drivers.
DART enabled drivers are required to hear sound effects correctly.
If you don't install the new DART DLLs, you'll end up with
non synchronized sound output.
Another feature added is the status line at the bottom of the screen.
It shows scores, messages, and more.
Talking about graphics, we added bumpers (three kinds of them!), and added
a couple of new walls. Oh, and don't forget to look the new 'credits' page.
(The bumpers are animated when hit, did I mention?)
A lot of menu choices have been enabled. Yes, you CAN set different volumes
for sound effects and music! Menus had glitches, but now I think all of them
are gone (anyway if you find some bugs, tell us!!!).
Of course we corrected some bugs, and improved full screen support.
We corrected the SYS 3175 problem on exit (which showed on some boxes)
or at least it seems so.
Smashed a bug that caused Psyberball to crash after hitting the 'NEW' menu item.
The collisions between the ball and the objects should be more realistic now.
I know what you are thinking: "when, oh when will you release a playable demo?!?"
Soon, very soon...
ΓòÉΓòÉΓòÉ 4. Installation Notes. ΓòÉΓòÉΓòÉ
This package should contain the following files:
*) Psyball.inf .. (This file)
*) Flipper.exe .. (The main program)
*) 12345678.dll .. (the graphics and music)
*) GAMESRVR.ZIP .. (the FS DIVE package - from IBM)
*) DART.ZIP .. (the DART package - from IBM)
*) Mus2Base.dll .. (needed for the music, MUSE/2)
*) Mus2DAC.dll .. (needed for the music, MUSE/2)
*) Mus2S3M.dll .. (needed for the music, MUSE/2)
You must un-compress it into a directory of your choice; to run
it simply type 'flipper' on that directory or create a program
object and double click on its icon.
Once you've loaded the program in memory you can start it by
checking NEW from the FILE menu.
We strongly suggest you to play a while with the menus, because
the game defaults could be too CPU-intensive for your machine,
or you could miss some feature (and, being this a test release,
it's very important that you check all the features).
If you have a precedent version of the demo (be it 1x, or 2x)
erase it and install this new one.
* WARNING *
The Gamesrvr package, which adds the Full Screen DIVE (FS-DIVE) support to
Warp, is still in beta. We had reports of people that had a complete OS/2
lockup when trying to install this gamesrvr thing, so please if you want to try
it, backup your desktop and your INIs, then backup also SVGA.EXE, SVGADATA.PMI
(x:\os2) and DIVE.DLL (x:\mmos2\dll).
(x: is you boot drive)
To install gamesrvr (which gives you the possibility to make this and the
forecoming pinball demos/betas go full screen), simply unzip the GAMESRVR.ZIP
package and run GSRVINST.EXE from the directory that's been created.
ΓòÉΓòÉΓòÉ 5. Help! Psyberball is not working! ΓòÉΓòÉΓòÉ
Problem Determination
Psyberball is an OS/2 application just like all the others. Howewer, unlike
most applications, it has special hardware requirements, because it uses some
technologies that are new (or even in beta!) to OS/2 Warp.
You'll need the following things to properly run Psyberball, in addition to
OS/2 Warp:
1) A video card that supports DIVE and FS-DIVE.
Most of the times, if Psyberball is not displaying correctly the graphics, the problem
is on the video card and/ord drivers. We included a list with the supported video cards and drivers,
which will help you determine if Psyberball can run on your hardware.
The official IBM driver repository for OS/2 Warp can be found on the internet www page:
http://www.europe.ibm.com/getdoc/psmemea/progserv/device/
Stop there and look for updated video drivers if you have access to the internet.
Warning! Psyberball can run at any resolution, howewer it requires
at least 256 colors , due to the current DIVE implementation.
If you have your desktop set at 16 colors, you won't be able to run Psyberball.
2) If you want to hear music and sound effects, of course you'll need a soundcard with MMPM/2 drivers
(for the newbies: MMPM/2 is the multimedia subsystem of OS/2). If you want to hear also sound effects, then
your sound card drivers have to be also DART compliant (whatever it means, eh Timur? :) ).
Latest drivers from Creative Labs (Internet ftp.creaf.com) works very well for the SB16 and AWE32
family (including PnP models etc). For those of you who have a SB PRO (PRO 2 etc) I recommend to
try to install FixPack 17: it seems that the drivers in there add DART support.
As ever, let us know.
3) This game definitely needs a math coprocessor. This means 486dx, Pentium, P6 (heh!) and so on.
The demo should run just fine with sound effects and 30 frames per second on a 486 dx50.
YMMV, as ever, but remember that the most important thing, right after pure CPU speed, is the video
card bus: Vesa Local Bus or PCI is highly recommended.
ΓòÉΓòÉΓòÉ 5.1. Supported video cards and drivers. ΓòÉΓòÉΓòÉ
Here you will find a quick reference to the video cards and drivers we've tested Psyberball with.
If you don't find your video card or driver, this doesn't necessarily m